<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Guildhall Notes</title><link>https://guildhall-notes.pages.dev/</link><description>Field reports on how players behave around AI-driven characters, companion NPCs, quest-text generators and.</description><language>en</language><item><title>Reading Companion NPC Banter: What Players Repeat, Skip, and Quote</title><link>https://guildhall-notes.pages.dev/companion-npc-banter-player-behavior/</link><guid isPermaLink="true">https://guildhall-notes.pages.dev/companion-npc-banter-player-behavior/</guid><pubDate>Wed, 28 Oct 2026 10:00:00 GMT</pubDate><description>Players tend to engage with companion NPC banter when dialogue is memorable, contextually useful, emotionally recognizable, or relevant to an ongoing activity.</description></item><item><title>Moderation Bots in Guild Servers: Five Player Behaviors Around Automated Rules</title><link>https://guildhall-notes.pages.dev/guild-server-moderation-bot-behaviors/</link><guid isPermaLink="true">https://guildhall-notes.pages.dev/guild-server-moderation-bot-behaviors/</guid><pubDate>Sat, 17 Oct 2026 16:00:00 GMT</pubDate><description>Moderation bots influence guild behavior by making community rules visible, repeatable, and enforceable through automated responses.</description></item><item><title>A Player Taxonomy for AI Dialogue Systems: Tester, Storyteller, Optimizer, and Visitor</title><link>https://guildhall-notes.pages.dev/player-taxonomy-ai-dialogue-systems/</link><guid isPermaLink="true">https://guildhall-notes.pages.dev/player-taxonomy-ai-dialogue-systems/</guid><pubDate>Sat, 10 Oct 2026 17:00:00 GMT</pubDate><description>Players approach AI dialogue systems with different expectations and interaction strategies.</description></item><item><title>How to Write Field Notes in Online Games Without Intruding on Players</title><link>https://guildhall-notes.pages.dev/field-notes-online-games-ethics/</link><guid isPermaLink="true">https://guildhall-notes.pages.dev/field-notes-online-games-ethics/</guid><pubDate>Sat, 03 Oct 2026 07:00:00 GMT</pubDate><description>Good field notes in online games describe observable behavior, preserve the context in which it occurs, and avoid collecting personal information that the research does not require.</description></item><item><title>Generated Quest Text and Broken Immersion: How Players Respond</title><link>https://guildhall-notes.pages.dev/generated-quest-text-immersion-player-behavior/</link><guid isPermaLink="true">https://guildhall-notes.pages.dev/generated-quest-text-immersion-player-behavior/</guid><pubDate>Thu, 24 Sep 2026 16:00:00 GMT</pubDate><description>Generated quest text can disrupt immersion when its instructions, tone, or narrative details conflict with the surrounding game world.</description></item><item><title>Game Companions and Standalone Character Platforms: A Comparison of Formats</title><link>https://guildhall-notes.pages.dev/game-companions-standalone-character-platforms/</link><guid isPermaLink="true">https://guildhall-notes.pages.dev/game-companions-standalone-character-platforms/</guid><pubDate>Thu, 17 Sep 2026 17:00:00 GMT</pubDate><description>Game companions and standalone character platforms both organize interaction around fictional characters, but they place those characters in different environments.</description></item></channel></rss>